GreyGhostGames

New "Plug-In" for 5 pt Fudge - Crunchy Munchy

New "Plug-In" for 5 pt Fudge - Crunchy Munchy

New optional rule 'plug-in' up in the files section (under Fudge Builds)

Didn't have a chance to playtest, so the numbers might need a bit of balancing.

Idea is to allow your 5-point Fantasy Fudge game to occasionally use a hit point system on-the-fly (you can 'turn it on and off' when you like) without any real re-engineering.

Beautifulharmony
Highly Skilled Roustabout
useravatar
Offline
19 Posts
Website 
Administrator has disabled public posting. Please login or register in order to proceed.

Re: New "Plug-In" for 5 pt Fudge - Crunchy Munchy

Its a bit inelegant, requiring the table look up as it does. Moreover ranging from 5-80 within expected human variation is extreme.

The [-] die.

Administrator has disabled public posting. Please login or register in order to proceed.

Re: New "Plug-In" for 5 pt Fudge - Crunchy Munchy

The table lookup does take a bit of an 'old school' approach to things.

You could utilize a system starting at "Terrible" and follow a regular progression.

While the variation is rather extreme, here are what I think of as representative examples of various hit point levels:
Legendary (Rasputin)
Superb (Special Forces)
Great (Most professional athletes in impact sports)
Good (20-30 year-old person in prime who keeps in shape with regular exercises and a good diet.)
Fair (Your run-of-the-mill 30-40 year-old semi-out-of-shape office worker.)
Mediocre ( Occasionally debilitating long-term health condition.)
Poor ( Sometimes bedridden with a chronic condition )
Terrible ( Mostly or completely bedridden with an intense chronic condition.)

Beautifulharmony
Highly Skilled Roustabout
useravatar
Offline
19 Posts
Website 
Administrator has disabled public posting. Please login or register in order to proceed.

Re: New "Plug-In" for 5 pt Fudge - Crunchy Munchy

Concerning the table, the fundamental problem with it is that something must be looked up. A system that can be easily memorized would work much better. As such, something like what you see below would work better:
Level-Health-Damage
Legendary-2d10
Superb-55-1d10+1d8
Great-50-2d8-
Good-45-1d8+1d6
Fair-40-2d6
Mediocre-1d6+1d4
Poor-30-2d4
Terrible-25-1d4+1d3
Abysmal-20-2d3

Both of these have an obvious pattern, both have pretty extreme variations once on gets to the end without being completely absurd (5 to 80 is way too big a range, one of these is 16 times the other, and even cases like Rasputin are due largely to luck and/or chemical use.) If only cube dice are being used, damage is just 2d6+modifier.

The [-] die.

Administrator has disabled public posting. Please login or register in order to proceed.

Re: New "Plug-In" for 5 pt Fudge - Crunchy Munchy

Downloaded for thorough examination and enjoyment (not necessarily in that order). current/big_smile

Thanks, Beautifulharmony, it will defintely be added to my fudge arsenal. current/smile

Administrator has disabled public posting. Please login or register in order to proceed.

Re: New "Plug-In" for 5 pt Fudge - Crunchy Munchy

Downloaded for thorough examination and enjoyment (not necessarily in that order). current/big_smile

Thanks, Beautifulharmony, it will defintely be added to my fudge arsenal. current/smile

Administrator has disabled public posting. Please login or register in order to proceed.
There are 0 guests and 0 other users also viewing this topic

Board Info

Board Stats
 
Total Topics:
226
Total Polls:
0
Total Posts:
1128
User Info
 
Total Users:
1799
Newest User:
gouka_hebi@hotmail.com
Members Online:
0
Guests Online:
128

Latest Posts

I'm not connected with this product in any...
Immunities to a particular form of damage or...
I usually make it as complicated as my players...

Dice Roller

 
 
 
 
Settings...
Color: 
Number: 
Done

Member Login