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		<title>Fudge for Engineers and Artists</title>
		<description>Discuss Fudge for Engineers and Artists</description>
		<link>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists</link>
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			<title>Paul Dupuis says:</title>
			<link>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists#comment-20</link>
			<description><![CDATA[Okay - embarrassed that we don;t have 5-Point Fudge posted on this site. We'll have to fix that ASAP. In the meantime, here is a link to it on the author's web site: http://www.panix.com/~sos/rpg/fudfive7.pdf]]></description>
			<dc:creator>Paul Dupuis</dc:creator>
			<pubDate>Sun, 23 Jan 2011 11:19:00 -0500</pubDate>
			<guid>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists#comment-20</guid>
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			<title>Vermonster says:</title>
			<link>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists#comment-19</link>
			<description><![CDATA[Okay, you got me curious. Where can I find a more detailed description of Five Point Fudge (other than purchasing Deryni Adventure Game)? I tried "Search repository" for "five point fudge" and "5 point fudge" without success.]]></description>
			<dc:creator>Vermonster</dc:creator>
			<pubDate>Sat, 22 Jan 2011 21:08:25 -0500</pubDate>
			<guid>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists#comment-19</guid>
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			<title>slockard says:</title>
			<link>https://fudgerpg.com/j25/index.php/community/fudge-blogs/gg-blog/47-fudge-for-engineers-and-artists#comment-11</link>
			<description><![CDATA[I agree with you on this. I like the subjective approach most of all, but I GM more than play, and taking the needs of an often diverse range of players into account, some kind of more structured system is often helpful. There was one time where I allowed a more artful player to subjectively create their character, and then ran the objective math against the other characters, and with a little tweaking at both ends it worked out just fine. I try not to think of them as training wheels, necessarily, but another tool in the bag. I want to game with folks that have enthusiasm and energy for the game, and if I need to be an artful Engineer some days to make it work, I try my best. You can't please everyone all the time, but with good players, you can bridge the gaps and get to the fun. Thank you Ann, for getting Fudge, Objective, Subjective, and even (5) pointy out there!]]></description>
			<dc:creator>slockard</dc:creator>
			<pubDate>Tue, 30 Nov 2010 12:14:28 -0500</pubDate>
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