Introducing Polar Fudge Adventures, a highly customised, fast-playing version of Fudge. If you’ve come across any of my other Fudge games like Cyberblues City or Lawmen v Outlaws, you already know what to expect; simple, concise rules, minimal bookkeeping, a dash of humour and of course the Minion Machine to generate unique encounters on the fly.
The jewel in the crown of Polar Fudge Adventures is probably the Powers system which can be used equally to represent magical spells or supernormal powers. That is probably the bit you incorporate in your own Fudge games even if you choose not to use Polar Fudge Adventures.
Anyway the link is here, if anyone is interested. It's totally free.
https://ukrpdc.wordpress.com/2022/07/24 … dventures/
Very keen to spend some time looking through this. Fudge needs a convenient go-to set to point interested players to.
‘If a man does not make new acquaintance as he advances through life, he will soon find himself left alone.
A man, Sir, should keep his friendship in constant repair.’
- Samuel Johnson
I'll be honest, as I working on Polar Fudge Adventures, I did ask myself at several points, why exactly am I doing this? Fudge is already a generic system. What is the point of making a generic variant of a generic system?
I don't think I ever came up with a good answer other than I need to do this because I need to do this.
Polar Blues wrote:
I don't think I ever came up with a good answer other than I need to do this because I need to do this.
That's the right reason.