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Weird Idea - 3d6 Roll Under Fudge

Weird Idea - 3d6 Roll Under Fudge

A while ago, I lamented that there's no openly licensed 3d6 roll under game (like the famous point buy systems starting with G and H) to write without having to contact people first. And I got the reply that Fudge might be closely enough related. Apart from the obvious lineage when it comes to its main author, I never thought of the game that way and that got me thinking.

Probably entirely unlike that friendly Mastodon user intended, I came up with a half-baked idea about using a 3d6 roll under core mechanic for a Fudge like game.

First of all, your Fudge descriptor would map to the number you have to roll under. Using VG Fudge, I came up with the following:


VG Fudge3d6 RU
Superb18
Great16
Very Good14
Good12
Fair10
Mediocre8
Poor6


The quality of the roll could be deduced by the difference between your roll and your stat.

But to get closer to the source material, I was also considering not just this dice mechanic change, but generally a Fudge setup with fewer relative success levels, i.e. where most of the time succeeding is enough. This might result in e.g. a lot more attack/parry cycles, but might work for the right power level. And of course voluntary comparisons, where you can make your counterpart deduct the same number for their roll than you do.

So, a few bridges too far, not Fudge anymore, bad math?

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Re: Weird Idea - 3d6 Roll Under Fudge

Fudge is there to be hacked and I don't think switching from Fudge dice to 3d6 is itself a bridge too far. The roll under however does create a complication in terms of accounting for Difficulty Levels.

Fudge works the notion that Ladder covers both the character's skills and the relative difficulty of the task, the Difficulty Level. The ancient scroll poses a GREAT  challenge to translate. If my character's Ancient Languges skill is GOOD, he's chances of success are slim.

How would that work with a roll-under skill approach? Would roll GOOD or less be treated as a success or would you need to add modifiers to the dice roll to reflect the higher difficulty the scroll translation requires?

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Re: Weird Idea - 3d6 Roll Under Fudge

Polar Blues wrote:


The roll under however does create a complication in terms of accounting for Difficulty Levels.

That seems like the key obstacle to me as well. A system where you have two versions of the ladder, one of them effectively reversed for difficulty levels, is possibly a solution but awfully inelegant and seems like an added complication. There's probably a better way to handle it.

It rather reminds me of the issues that Silver Age Sentinels had: it took the d6 roll under mechanic of Big Eyes Small Mouth and applied it to superheroes, with stronger characters timing bigger dice… which meant that the better you were, the harder it was to succeed. Recognising that, the designers pretty much added a fudge to the rules, resulting in a workable but clunky version of a previously fairly smooth system. The tricky part with making a 3d6 Fudge is going to be avoiding losing the benefits of both 3d6 and Fudge by creating a less usable hybrid.

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