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FUDGE combat: One level seems to make the entire difference

FUDGE combat: One level seems to make the entire difference

I could be wrong on this.  Let me state that up front.  However, it seems to me that with the standard FUDGE rules, a combatant even one level higher than another will almost ALWAYS win.

Also, with the death spiral for wounds (though I know this is always optional), a few hits and you are in big trouble.

Is that a fair reading of things, or am I missing something?

This is something that has kept me from running FUDGE as written for years.  Though I love the toolkit idea of FUDGE, I like  a little more variability in combat.

I could be very off base on this and this is no criticism of FUDGE.  Just a chance for me to get some long desired clarification.

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Re: FUDGE combat: One level seems to make the entire difference

I use a Willpower / Constitution / Whatever roll to decrease the wound penalty. This way the death spiral can be endured a bit.

Also Fudge Points could allow you to ignore wound penalties.

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Re: FUDGE combat: One level seems to make the entire difference

Thanks Dungeonero.  Good food for thought.

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Re: FUDGE combat: One level seems to make the entire difference

Wasn't my idea, I think I read it in the standard Fudge game, or perhaps someone in one of the old Fudge lists proposed it a long time ago ^^

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Re: FUDGE combat: One level seems to make the entire difference

That one level makes a very, very big difference, yes. However, there are other factors that are just as big, such as numbers - two people one level below a character are going to horribly outclass them together, and when you combine shifting of groups with stances, indirect combat actions, etc. it can all get very variable.

The [-] die.

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