New optional rule 'plug-in' up in the files section (under Fudge Builds)
Didn't have a chance to playtest, so the numbers might need a bit of balancing.
Idea is to allow your 5-point Fantasy Fudge game to occasionally use a hit point system on-the-fly (you can 'turn it on and off' when you like) without any real re-engineering.
The table lookup does take a bit of an 'old school' approach to things.
You could utilize a system starting at "Terrible" and follow a regular progression.
While the variation is rather extreme, here are what I think of as representative examples of various hit point levels:
Legendary (Rasputin)
Superb (Special Forces)
Great (Most professional athletes in impact sports)
Good (20-30 year-old person in prime who keeps in shape with regular exercises and a good diet.)
Fair (Your run-of-the-mill 30-40 year-old semi-out-of-shape office worker.)
Mediocre ( Occasionally debilitating long-term health condition.)
Poor ( Sometimes bedridden with a chronic condition )
Terrible ( Mostly or completely bedridden with an intense chronic condition.)
Concerning the table, the fundamental problem with it is that something must be looked up. A system that can be easily memorized would work much better. As such, something like what you see below would work better:
Level-Health-Damage
Legendary-2d10
Superb-55-1d10+1d8
Great-50-2d8-
Good-45-1d8+1d6
Fair-40-2d6
Mediocre-1d6+1d4
Poor-30-2d4
Terrible-25-1d4+1d3
Abysmal-20-2d3
Both of these have an obvious pattern, both have pretty extreme variations once on gets to the end without being completely absurd (5 to 80 is way too big a range, one of these is 16 times the other, and even cases like Rasputin are due largely to luck and/or chemical use.) If only cube dice are being used, damage is just 2d6+modifier.
The [-] die.